convert 2d drawing to 3d model blender

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Elementary second images, such as a logo, can easily be converted into 3D images in Blender 3D. The easiest way to do this is to first convert the image into a vector image using a vector graphics editor such as Adobe Illustrator, or Inkscape. This wikiHow teaches you how to catechumen an image into a vector image, and so catechumen the vector image into a 3D mesh using Blender 3D.

  1. 1

    Open Adobe Illustrator. Adobe Illustrator has a xanthous square icon that says "Ai" in the centre. Click the icon on your computer to open Adobe Illustrator.

    • Adobe Illustrator requires a subscription to Artistic Deject to download and use. You tin sign up for a gratis trial at adobe.com or you tin use Inkscape, which is a free alternative to Adobe Illustrator.
  2. 2

    Create a new Adobe Illustrator file. Click New on the title page of Adobe Illustrator to create a new Illustrator project. The dimensions of the project practise non matter. You can also create a new file using the following steps:

    • Click File in the menu bar at the top.
    • Click New.
    • Blazon a name for the project next to "Name:"
    • Click Ok.

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  3. 3

    Place the image yous desire to convert to an SVG. The ideal paradigm to convert to an SVG should be a simple, apartment image such equally letters or a logo. The image shouldn't have more than than 2 or 3 colors. Complex images, such as photographs will not easily convert to an SVG epitome. The image can be a JPEG, PNG, GIF, or other prototype formats. Use the following steps to place an image into your Illustrator projection:

    • Click File in the card bar at the top of the page.
    • Click Place.
    • Select the image you lot want to place.
    • Click Identify.
  4. 4

    Select the image. To select the image, click the icon that resembles a mouse cursor in the toolbar to the left and then click the prototype.

  5. 5

    Open the Tracing Options menu. The Tracing Options menu is where you can edit the options that catechumen an epitome into a vector graphic. Utilize the post-obit steps to open the Tracing Options menu:

    • Click Object.
    • Click Live Trace.
    • Click Tracing Options.
  6. 6

    Click the checkbox next to "Preview". It'south on the right side of the Tracing Options menu. This allows you to run into what the image will look similar later it is converted to a vector graphic.

  7. 7

    Select a color style. Use the drib-downwards menu next to "Way" to select the color mode. If you are working with an prototype that has one solid color, select "Blackness and white". If you lot are working with a color image, select "Color"

    • In Color mode, you tin can use the box next to "Max Color" to select the maximum number of colors the image will create. Ideally, the epitome shouldn't have more than than 2 or 3 colors.
  8. eight

    Suit the threshold. If the lines in the vector image don't lucifer the original image exactly, you can increase the threshold. Increasing the threshold increases the number of pixels that get traced every bit role of the object. Click the bracket icon pointing correct side by side to the "Threshold" box to display a slider bar. Click and drag the slider bar to the correct to increase the threshold.

    • If the edges of the image still don't quite match the original, you can endeavor decreasing the options for "Path Fitting", "Minimum Area", and "Corner Angles."
  9. 9

    Click the checkbox next to "Ignore Whites" (optional). If yous are working with an image that has a white background, you tin click the checkbox next to "Ignore whites". This volition tell Illustrator to ignore the white parts of the image and merely trace the colored objects. Exist aware that this will also ignore whatsoever white parts of an image that you may desire to continue.

  10. 10

    Click Trace . If yous are satisfied with how the traced preview looks, click Trace in the Tracing Options menu to finalize your settings.

  11. xi

    Trace the epitome. Apply the following steps to trace the paradigm using the option yous specified in the Tracing Options menu:

    • Click Object in the menu at the top.
    • Click Live Trace
    • Click Aggrandize.
  12. 12

    Edit the image manually (optional). If you weren't able to become Live Trace to trace the image perfectly, yous can manually edit the edges using the sub-choice tool. Click the icon that resembles a white mouse cursor in the toolbar to the left. Then yous can click and drag the vector points on the lines and corners to motion them. You can also click and drag the bezier curves (the lines with a dot that extend from a selected vector points) to adjust the curves in betwixt the vector points.

  13. 13

    Salvage the prototype as an SVG. Employ the following steps to salvage the image equally an SVG.

    • Click File in the menu bar at the acme.
    • Click Save As.
    • Type a name for the epitome side by side to "File Proper noun".
    • Employ the drop-downwards menu side by side to "Save equally Type" to select SVG.
    • Click Save
    • Click Ok.

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  1. 1

    Open up Inkscape. Inkscape has an icon that resembles a black diamond existence painted. Click the Inkscape icon to open Inkscape.

    • You lot can download Inkscape for complimentary here.
  2. 2

    Import an image you want to convert into an SVG graphic. The ideal image to catechumen to an SVG should exist a simple, flat image such as letters or a logo. The image shouldn't have more than than ii or 3 colors. Complex images, such every bit photographs will not hands catechumen to an SVG graphic. The epitome tin be a JPEG, PNG, GIF, or other epitome formats. Utilise the post-obit steps to place an import an prototype into Inkscape:

    • Click File.
    • Click Import
    • Select the paradigm you want to convert into SVG.
    • Click Open.
  3. three

    Select the paradigm. To select the prototype, click the icon that resembles a mouse cursor in the toolbar to the left and so click the image.

  4. iv

    Open the Trace Bitmap menu. Utilise the post-obit step to open the Trace Bitmap menu:

    • Click Path.
    • Click Trace Bitmap.
  5. v

    Click the checkbox next to "Alive Preview". This displays what the traced prototype will look like in the preview window.

  6. 6

    Select a scan option. Click the radial button to select a scan option. The options are as follows:

    • Border Cutoff: This option uses the shade of a pixel to decide if it should be traced equally part of the shape. Employ the threshold box next to this option to increase the threshold to include more shades. The image output volition be in black and white.
    • Edge Detection: This selection uses the brightness of the pixels to decide if they should be office of the shape. Employ the threshold box next to this option to increase the threshold to include more than brighter shades in the prototype. The paradigm output will be in black and white.
    • Color quantization: This selection uses colors to make up one's mind the shape. Use the number of colors option to specify how many colors should exist included in the shape. The output will be a black and white image.
    • Effulgence Steps: This option produces multiple shapes based on the brightness of the pixels.
    • Colors: This pick produces multiple shapes based on color.
    • Greyscale: This option is like to color, but outputs shapes in shades of grey instead of color.
  7. 7

    Uncheck the box adjacent to smooth. This selection adds a blur effect to the paradigm. This does not convert to 3D objects well.

  8. 8

    Adjust additional options (optional). To suit additional options click the Options tab and accommodate the following options:

    • Suppress Speckles: Check this option to ignore small spots in the image. Use the box side by side to "Size" to specify the size in pixels of the spots that should be ignored.
    • Smooth Corners: Cheque this option to smoothen out abrupt corners. Use the box next to "Threshold" to specify how sharp the corners that are to be smoothed out should be.
    • Optimize Paths: Check this option to produce a shape using the smallest amount of bezier curves possible.
  9. 9

    Click Ok . This produces a shape(s) based on the specifications you set in the Trace Bitmap menu.

  10. 10

    Elevate the shape away from the image. Click and drag to move the shape away from the original paradigm.

    • At this point, you lot may notice the traced object doesn't look quite correct. If and then, merely delete it and suit the Trace Bitmap settings to create a new object.
  11. 11

    Edit the shape(south) manually. If you lot need to smooth out any of the lines or edges in the shape, you can do so manually using the "Edit Paths past Node" tool. Information technology's the icon that resembles a triangle clicking a vector indicate on a line. It's in the toolbar to the left. Use this tool to click and drag the vector points on the lines and corners. You can besides click and drag the bezier curves (the lines with dots extending from the vector points) to suit the curves in between lines.

  12. 12

    Delete the original image. To delete the original image, click the icon that resembles a mouse cursor in the toolbar to the left. Then click the image and press the Delete cardinal.

  13. 13

    Save the image. Since SVG is the native format to Inkscape, you don't need to save the paradigm in any special format. Just use the post-obit steps to relieve the paradigm:

    • Click File in the menu bar at the summit.
    • Click Save As.
    • Blazon a name for the image next to "File Name".
    • Click Save.

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  1. 1

    Open Blender 3D. Blender 3D has an orange, white, and blue circle icon with some orangish lines sticking out of the peak. Click the Blender 3D icon to open up Blender 3D on your computer.

    • Blender 3D is a free 3D animation and editing suite. You can download Blender 3D from blender.org
  2. two

    Delete the cube. When you open up a new file in Blender 3D, information technology starts you off with a simple scene with a camera, low-cal, and a cube. To delete the cube, click information technology to select it. Selected objects are highlighted in orangish. Then printing the Delete key to delete it.

  3. three

    Switch to an overhead view. To switch to an overhead view in Blender 3D, press vii on the number pad on the right side of your keyboard or apply the post-obit bill of fare steps:

    • Click View in the upper-left corner of the 3D viewport.
    • Click Viewpoint.
    • Click Top.
  4. 4

    Import the SVG into Blender 3D. Use the following steps to import the SVG file into Blender 3D:

    • Click File in the carte du jour bar at the top.
    • Click Import.
    • Click Scalable Vector Graphic (.svg).
    • Select the SVG file you want to import.
    • Click Import SVG in the lower-left corner.
  5. 5

    Zoom in and select the SVG. Curlicue the mouse wheel upwards to zoom in in Blender 3D. When you come across the SVG, click and drag a box around information technology to select it.

  6. six

    Motion the SVG to the center of the grid. To move an object, click the cross-arrow icon in the toolbar to the left. Click and drag the object to move it. Click once more to place the object.

    • Yous can also press G on your keyboard and elevate your mouse to move an object.
  7. 7

    Scale the SVG to the size you want. To change the size of an object, click the icon that resembles a square with an pointer pointing to a larger square in the toolbar to the left. The click and drag the mouse to modify the size of your object. Click again to fix the size of the object.

    • You can too press Due south on your keyboard and elevate the mouse to modify the size of an object.
    • You may need to move the object back to the eye when you are finished.
  8. 8

    Convert the SVG to a mesh. Converting the SVG to a mesh allows you to edit the object in Blender 3D. Use the following steps to convert the SVG to a mesh.

    • Click and drag a box effectually the SVG to select it.
  9. 9

    Click Object at the top of the 3D viewport.

    • Click Catechumen to.
    • Click Mesh from Bend/Meta/Surf/Text.
  10. ten

    Select the new mesh. To select a mesh in Blender 3D, simply click it. A selected object is highlighted in orangish.

  11. 11

    Switch to Edit mode. To switch to Edit fashion, click the drop-down menu that says Object mode in the upper-left corner of the 3D viewport. And so select Edit Way.

  12. 12

    Select the entire 3D mesh. Edit manner allows yous to edit one mesh at a time. Click and drag a square around the 3D mesh to select the entire mesh, or printing A on your keyboard to select everything.

  13. thirteen

    Switch to a side view. The mesh should look like a flat line from the side. Employ the following steps to switch to a side view, or press 3' or 1 on the number pad on the correct side of your keyboard:

    • Click View at the top of the 3D viewport.
    • Click Viewport.
    • Click Front, Back, Right or Left.
  14. 14

    Extrude the faces of the mesh. Extruding faces of the object changes the mesh from a flat object to a 3D shape. Press Due east on your keyboard and drag the mouse to the desired top, or use the following steps to extrude the faces of the object:

    • Click Mesh at the elevation of the 3D viewport.
    • Click Extrude.
    • Click Extrude faces.
    • Drag the mouse to the desired meridian.
  15. 15

    Switch dorsum to Object Way. To switch back to Object manner, click the drop-downwards menu that says "Edit Style" in the upper-left corner of the 3D viewport. Then click Object Mode.

  16. 16

    Edit the cloth properties of the object. To edit the material backdrop of an object, click the icon that resembles a reddish sphere in the sidebar menu to the right. Utilise the post-obit options to change the cloth properties of the object:

    • Base color: Click the colored box next to Base of operations color so apply the colour wheel under the "RGB" tab to select the base color of the object.
    • Metallic: Utilize the slider bar next to "Metallic" to adjust the reflective (mirror) properties of the object.
    • Specular: Use the slider bar next to "Specular" to adapt how intense the reflective properties of the object are.
    • Roughness: Use the slider bar side by side to "Roughness" to adjust how rough or smooth the reflective backdrop of the object are.
  17. 17

    Salve your work. When you are satisfied with how the 3D object looks, use the following steps to save your work:

    • Click File.
    • Click Save As.
    • Type a name for the blender file in the field at the bottom of the window.
    • Click Save Every bit.

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Add New Question

  • Question

    How tin can add the 2D JPG/PNG image for converting into 3D?

    Asher Bezdek

    Asher Bezdek

    Community Answer

    All you need to exercise is drag the photo from your files into Blender past holding down the left click button.

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  • In addition to extruding the faces of your objects, you can also bevel them to give them a more rounded look.

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Things You'll Need

  • A uncomplicated apartment image.
  • Inkscape or Adobe Illustrator.
  • Blender 3D.

Almost This Commodity

Commodity Summary X

ane. Import a simple 2D epitome in Adobe Illustrator or Inkscape.
ii. Use Live Trace or Bitmap Trace to convert the prototype into a vector graphic.
3. Save the vector graphic in SVG format.
4. Open Blender 3D.
5. Import the SVG file into Blender 3D.
vi. Select the SVG curves and convert them to a mesh.
7. Select the Mesh and switch to Edit Mode.
8. Extrude the faces of the mesh.
9. Switch back to object mode and apply material backdrop to the mesh.
10. Relieve your work.

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Source: https://www.wikihow.com/Turn-a-2D-Image-Into-3D-Using-Blender

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